![]() This book is a unique experience for Jie to put his knowledge on Artificial Intelligence to game design and examine the potential of creating intelligent characters using Unreal Engine 4. Titles including Resident Evil, Tomb Raider, and Uncharted inspire him in innovative thinking. Video games are the very thing that motivated him to study computer science. ![]() Jie is currently working on a fashion discovery product named EyeStyle. His project using Microsoft Kinect to analyze motion for fitness has won People's Choice Award at Innovative Health Tech NYC competition, 2013. Jie is passionate about applying Artificial Intelligence to real-world problems. He is also a software designer and developer and has worked at Microsoft, Amazon, and Adobe. Jie's work has been published at top international conferences, and he has been granted a U.S. He has conducted research on problems ranging from detecting and recognizing objects in images and retrieving similar images from large-scale databases to understanding human behavior in videos. He is currently a PhD candidate atĬolumbia University, specializing in machine learning and computer vision. Jie Feng is originally from Jiaxing, China. It has been an amazing few years! Living Epic! ![]() I've also made quite a few friends, such as Micheal Allar, Chance Ivey, Nick Whiting, Alexander Paschall, Yoeri, Jan, Pete, and many I'm likely to forget, and this is just to name a few. Thank you, readers, for your continued support in my AI adventures! I've created many tutorials, and because of your overwhelming response, I was reached out to by Epic Games, who requested my services as AI programmer. Peter's most recent VR project was Can You Walk The Walk?, which won Digital Hollywood's "Best In Virtual Reality Based on a Cinematic or Television Experience" award. His recent years were dedicated to the Virtual Reality/Gaming industry experience, working with such companies as Create, Sony Pictures, and the developers of Unreal Engine 4, Epic Games. Peter has several years of experience as a web developer, software developer, database architect, and hardware technician. He is a self-taught programmer who has spent countless hours in reverse engineering assembly and arm instruction executables just for the joy of learning. The excitement of programming is what kept Peter diving further into different software designs and programming patterns. Technology grew, web applications were his first exploration into development. Newton gravitated toward computers at a young age. Merint Thomas Mathew Cover Work Technical Editor Dhiraj ChandanshiveĪbout the Authors Peter L. ![]() Larissa Pinto Production Coordinator Content Development Editor Al-Hasan Proofreader Commissioning EditorĮdward Bowkett Indexer Acquisition Editor Livery Place 35 Livery Street Birmingham B3 2PB, UK. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Unreal Engine 4 AI Programming Essentials Copyright © 2016 Packt PublishingĪll rights reserved. Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4
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